What is Biomechanics?

Biomechanics is the science behind the movement of a human (or any living) body. Your bones, muscles and ligaments work together so that you can walk, run and reach to the top shelf - the mechanics of how they work together as well as blood circulation and other body functions - is biomechanics.

For example, the biomechanics of a star jump includes the analysis of how your feet, knees, arms, back, shoulders and hips are all moving but still working together to control that movement.
Biomechanics for sport science and athletes
This is where it gets interesting… Obviously, sport and exercise requires a lot of movement all over the body, so biomechanics has helped us to understand athletic performance and recovery like never before. Here are a few reasons why this is important:

• Individuals: we can analyse a runner’s gait or a ballet dancer and coach them to improve how they move. Their fluidity, muscle movement and overall control.

• Sports Equipment: just like when Adidas release their latest trainers which are adapted to a certain sport - biomechanics enables footwear, clothing and equipment to be tailored to certain movements associated with a sport to increase performance.

• Recovery: athletes spend almost half (in some cases, most) of their careers recovering from an injury. Biomechanics can be applied to study the cause and treatment of the injury. 

Why use motion capture for sports science?
Did you know that the human eye only has a ‘capture rate’ of 60 frames per second from one viewpoint? Well, 3D motion capture measures at a staggering 360 frames per second! It can also capture the athlete from every angle and it’s easily the most accurate analysis of movement.

For example, STT have developed a biomechanical model for capturing various skills. The most successful athletes use the same coordinative pattern and energy transfer methodology - with motion capture we can determine what these are.
Here’s where we come in
This type of technology works by affixing small reflective markers at key joints and segments, the cameras detect their location in 3D space and use that date to create an avatar for the athlete based on their unique size and measurements. We can focus on lower body or use full body markersets. Here's a basic walk cycle gait in STT:

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We consult and provide the exact mocap technology you need in order to achieve these kind of results and analysis. For an example product and more ways of how we work with biomechanical technology, visit our