The success of multi-person VR, as demonstrated by The Void and immersive theatre companies like Punchdrunk & Secret Cinema, led production company dotdotdot to find out what happens when you combine the two. In 2018, the acclaimed SOMNAI was born. As they announce their next immersive VR experience, Jeff Wayne’s The War of the Worlds, find out how Target3D recently assisted dotdotdot with the creation of SOMNAI.
A genre-defying immersive tech and theatre experience, SOMNAI combines virtual reality with a jaw-dropping set design and unnerving actors to form a completely unique production company.
In 2018, dotdotdot came to Target3D for help in understanding how the latest in tracking technologies could be leveraged to deliver this ground-breaking project. We were honoured to be involved from the very top of the project; consulting on the layout of the experience, the VR elements, the show and the big tracking system.
Target3D sold, installed, set up and trained the team on the tech, which was a 40-camera OptiTrack system, plus CV1 mounted headsets and computer backpacks.
The incredible end result was a six-person LBVR ‘lucid dreamworld’ walk-through experience utilising real world objects for tactile input – as well as tracked props that the actors can move through the virtual scene.
Listen to dotdotdot’s Head Creative Technologist, Carl Guyenette, explaining more about the technologies involved in this video.
A genre-defying immersive tech and theatre experience, SOMNAI combines virtual reality with a jaw-dropping set design and unnerving actors to form a completely unique production company.
In 2018, dotdotdot came to Target3D for help in understanding how the latest in tracking technologies could be leveraged to deliver this ground-breaking project. We were honoured to be involved from the very top of the project; consulting on the layout of the experience, the VR elements, the show and the big tracking system.
Target3D sold, installed, set up and trained the team on the tech, which was a 40-camera OptiTrack system, plus CV1 mounted headsets and computer backpacks.
The incredible end result was a six-person LBVR ‘lucid dreamworld’ walk-through experience utilising real world objects for tactile input – as well as tracked props that the actors can move through the virtual scene.
“There’s no way that we could have ever done this without {Target3D’s} help… to keep this thing alive and make it come alive.”
Carl Guyenette, Head Creative Technologist
Listen to dotdotdot’s Head Creative Technologist, Carl Guyenette, explaining more about the technologies involved in this video.